Battle For Middle Earth Mac
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The Lord of the Rings: The Battle for Middle-earth | |
---|---|
Developer(s) | EA Los Angeles |
Publisher(s) | EA Games |
Director(s) | Chris Corry |
Designer(s) | Dustin Browder |
Artist(s) | Matt J. Britton |
Composer(s) | Bill Brown Jamie Christopherson |
Engine | SAGE |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
The Lord of the Rings: The Battle for Middle-earth is a real-time strategyvideo game developed by EA Los Angeles for Microsoft Windows. It was released in December 6, 2004 and is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.
The official game servers for The Battle for Middle-earth were permanently closed on December 31, 2010 by EA Games, due to the expiration of The Lord of the Rings video game license,[1] however Windows users can still play online using unofficial game servers on GameRanger.
- 3Development
- 4Reception
Gameplay[edit]
The Battle for Middle-earth is a real-time strategy game. Warring factions gather resources, then use them to construct military bases and armies on-site. In The Battle for Middle-earth, buildings may only be constructed on the building slots of predefined plots. Plots range from farmhouses to full-fledged castles, with different slot arrangements and available buildings, and plots can be purchased when they're in the sole presence of a side's forces. The only resource are the nebulous 'resources,' which are produced inexhaustibly in dedicated buildings. Four factions on two sides wage the War of the Ring: Representing the Free Peoples are the horse-lords of Rohan, and Gondor with its forges and battlements. The Forces of Darkness are the fighting Uruk-hai of Isengard, and Mordor's orc hordes, bolstered by Haradrim, Mûmakil and Trolls.
Keeping with the trends of contemporary RTS titles, basic units operate in groups, significant characters are represented by 'hero units', and the destruction of units gathers points for the purchase of special abilities. There is also a unit limit. Unit strengths and weaknesses form a sort of rock-paper-scissors system. Cavalry beats archers as they do not have a lot of time to shoot and are then forced to close quarters fighting, Pikemen beat cavalry, swordsmen beat pikemen and archers beat swordsmen. Fire beats Ents, Mumakil, and Trolls. Units gain experience and levels, becoming harder and more dangerous. Squads replace lost members when rank 2 or higher without losing experience.
Most normal units have purchaseable upgrades and may also have abilities such as changing formation, changing weapons, combining with other squad types, Ranger stealth and orc cannibalism. Heroes are unique, far more potent units (and Hobbits and Gollum) that lack upgrades but do have multiple, elaborate abilities, and can be purchased back if killed. Most hero abilities require certain experience levels. Good has the advantage in the quantity and quality of heroes; Gandalf at the peak of his strength is an anti-army device. Buildings also gain experience and may become able to build new units, research new upgrades, or bestow better passive bonuses such as a reduction in cavalry build costs.
The player's special powers are purchased from a small tree. They can be utilitarian (Vision of the Palantír, reveals an area), supportive (Healing), or able to call in temporary units (Summon Eagles, Summon Balrog). They are usable indefinitely once acquired, with recharge times but no cost. Both factions on a side share the same powers, and the tree is much larger (and slower to climb) in campaign mode than it is in skirmishes. Good has some powers that boost the ability of a single hero (Power of the Istari, Andúril). Evil receives aid in resource harvesting (Industry, Fuel the Fires).
The Heroes for Gondor are Pippin, Faramir, Boromir, and Gandalf. Rohan's heroes are Merry, Eowyn, Eomer, Theoden, Gimli, Legolas, Aragorn, and Treebeard (he is bought at an Entmoot). Isengard's heroes are Lurtz and Saruman. Mordor's heroes are Gollum, two Nazgûl, and the Witch King of Angmar. Frodo, Sam and Shelob are playable at various stages of the good and evil campaigns, but cannot be used in skirmish battles.
Campaign[edit]
The good and evil forces of Middle-earth each have a campaign. They take place on an animated map of western Middle-earth, where each battle represents the defense/sacking of a territory. Armies and characters move on the map, and moving the cursor over them shows snippets of the movies (whereas battle cutscenes use the game engine).
Some mandatory missions represent important events. Between these the player must take enough nearby territories in skirmish battles, variations on the theme of building a base and killing everyone. Each territory provides a permanent increase of power points, the unit limit, and/or a multiplier for acquired resources. Units, their upgrades and purchased powers also persist between battles.
The good campaign follows the story of the Lord of the Rings movies with an emphasis of traditional, scripted missions, from Moria to Lórien, the fight at Amon Hen, the Battle of the Hornburg, the Ents' conquest of Isengard, the siege of Osgiliath, Sam's search for Frodo in Shelob's lair, the Battle of the Pelennor Fields and the Black Gate.
The evil campaign begins with Isengard's betrayal and then continues with Saruman's conquest of Rohan signified by the fall of Helm's Deep and the deaths of Theoden and Eomer. It then switches to Mordor's assault on Gondor and concludes with the successful destruction of Minas Tirith and total victory for Sauron. It provides an alternative storyline to the book and film.
Development[edit]
Battle For Middle Earth 2 Mac
Music[edit]
The Battle for Middle-earth features score from The Lord of the Rings film trilogy composed by Howard Shore, as well as original music in Shore's image by Jamie Christopherson and Bill Brown. The Lord of the Rings: The Battle for Middle-earth (Soundtrack from the Video Game) was released via digital sellers on August 28, 2006, featuring 22 tracks of cues from the game by Christopherson & Brown spanning 44 minutes.[2]
Working conditions[edit]
The development environment and 'extreme crunch time' for The Battle for Middle-earth led to a high-profile labor lawsuit by programmers that was settled by Electronic Arts for US $14.9 million in 2006.[3]
Reception[edit]
According to Electronic Arts, The Battle for Middle-earth was a commercial success, with sales above 1 million units worldwide by the end of 2004.[4] In the United States, the computer version of The Battle for Middle-earth sold 230,000 copies and earned $9.4 million by August 2006, after its release in December 2004. It was the country's 89th best-selling computer game during this period.[5] It received a 'Gold' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[6] indicating sales of at least 200,000 copies in the United Kingdom.[7]
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Battle For Middle Earth Game Mac
The critical response to The Battle for Middle-earth was fairly positive. The video game review aggregator GameRankings displays an average critic score of 82.5%, with about two-thirds of the reviews in the 80%s.[8] IGN praised the game for its visual flair and impressive audio, but pointed out its lack of depth in gameplay, giving out a score of 8.3 to the 'decent, if not spectacular, game.'[9] GameSpot, with a score of 8.4, also commented on the visuals and sound effects as well as its focus on large-scale battles that 'befits the source material'.[10] Gamespy gave 4 stars out of 5, calling the game 'a perfect example of a license enhancing the final product.'[11]
Awards[edit]
The Battle for Middle-earth won three awards: the E3 2004 Game Critics Awards award for Best Strategy Game, the 2005 GIGA Games award for Best Strategy Game, and the GameSpy award for Best of E3 2004 Editors Choice.
The Battle for Middle-earth was nominated for X-Play's 'Best Strategy Game' and PC Gamer US's 'Best Real-Time Strategy Game 2004' awards,[12] both of which ultimately went to Rome: Total War.[13][14]
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References[edit]
- ^EA Games: The Lord of the Rings: The Battle for Middle-earth Online Server Shutdown AnnouncementEA Games, Dec. 1, 2010, retrieved on Dec. 31, 2010.
- ^iTunes - Music - The Lord of the Rings: The Battle for Middle-earth (Soundtrack from the Video Game) by EA Games Soundtrack, Bill Brown & Jamie Christopherson
- ^Gamasutra: Programmers Win EA Overtime Settlement, EA_Spouse Revealed
- ^B2B Staff (January 27, 2005). 'EA: risultati finanziari del terzo trimestre fiscale'. Multiplayer.it (in Italian). Archived from the original on February 9, 2005.
- ^Edge Staff (August 25, 2006). 'The Top 100 PC Games of the 21st Century'. Edge. Archived from the original on October 17, 2012.
- ^'ELSPA Sales Awards: Gold'. Entertainment and Leisure Software Publishers Association. Archived from the original on March 19, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
- ^The Lord of the Rings, The Battle for Middle-earth ReviewsGame Rankings, retrieved on Jun. 7, 2008.
- ^The Lord of the Rings: The Battle for Middle-earth ReviewIGN PC, Dec. 3, 2004, retrieved on Jun. 7, 2008.
- ^The Lord of the Rings, The Battle for Middle-earth for PC ReviewGameSpot, Dec. 7, 2004, retrieved on Jun. 7, 2008.
- ^Gamespy: The Lord of the Rings: The Battle for Middle-earth ReviewGamespy, Dec. 3, 2004, retrieved on Jun. 7, 2008.
- ^X-Play Staff (January 18, 2005). 'X-Play's Best of 2004 Nominees'. X-Play. Archived from the original on November 7, 2005.
- ^Osborn, Chuck (March 2005). 'The Eleventh Annual PC Gamer Awards'. PC Gamer US. 12 (3): 33–36, 38, 40, 42, 44.
- ^X-Play Staff (January 27, 2005). 'X-Play's Best of 2004 Winners Announced!'. X-Play. Archived from the original on March 15, 2005.
External links[edit]
- The Lord of the Rings: The Battle for Middle-earth on IMDb
Battle for Middle-earth I and II were two excellent RTS titles in which the armies of Tolkien’s iconic fantasy setting vie for supremacy, with the assistance of hero units from the books and films. The two games came out in 2004 and 2006 respectively, so they look pretty drab by modern standards but, thanks to their fans, mods are now available to bring both games into the era of HD graphics.
Sadly, these things aren’t up to me, but if they were, BFME2 would be on our list of the best strategy games on PC.
The mods are essentially model packs, featuring both reworked and all-new unit and hero models. Battle for Middle-earth 1: HD edition was released at the end of last month, while the sequel’s equivalent was first released in December last year, but is still being updated – BFME2 got its patch 2.02 v7 release just yesterday, and also has a version to support the popular Age of the Ring mod.
You can grab Battle for Middle-earth: HD edition here, and Battle for Middle-earth II: HD edition here. Installation looks easy – “simply download the file and run the installer,” the authors write. One catch: the original games aren’t available any more, digitally or otherwise, so you’ll have to dig out your old discs.
Original publishers EA were forced to switch off the official servers on New Year’s Eve 2010 due to the expiration of their Lord of the Rings videogame licence, but you can still play multiplayer games of BFME 1, 2, and Rise of the Witch-King via the T3A: Online unofficial server. Best of all, the HD edition mods are intercompatible, meaning you can use them online even if your opponent doesn’t have them installed.